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  1. Jun 23, 2023
  2. Jun 21, 2023
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  6. Jun 17, 2023
  7. Jun 16, 2023
  8. Jun 15, 2023
  9. Jun 14, 2023
  10. Jun 13, 2023
  11. Jun 11, 2023
    • Jed Fox's avatar
      Fix sync-related errors that show up in the console when not using a server (#984) · 0e2b317e
      Jed Fox authored
      Previously, the frontend would attempt to make real requests to
      `https://not-configured/`, which of course failed. I’ve changed the
      internal structure to have the lack of a server expressed as a `null`
      server. A new `did-bootstrap` browser-level setting has been added to
      track if the user clicked “Don’t use a server.”
      
      Finally, I updated the auth logic for methods that call out to the
      server to make them consistent and use the early return style which
      reduces indentation.
      0e2b317e
    • youngcw's avatar
      Goals: Check template action (#1108) · ded6ee8a
      youngcw authored
      This adds an option to the month drop down to check all the template
      lines. If there are errors the offending line is shown with its
      category.
      
      I also modified the wording on the regular template return to be more
      accurate. Fixes #1100
      ded6ee8a
  12. Jun 10, 2023
    • Jed Fox's avatar
      Update loot-core to webpack 5 (#1115) · f06edd72
      Jed Fox authored
      ~based on #1114~
      
      This brings its build process up to date with the rest of the project.
      We can now use Node 20 to build successfully.
      
      Closes #918
      f06edd72
  13. Jun 09, 2023
  14. Jun 08, 2023
    • Davis Silverman's avatar
      Remove 'new' OFX parser as it is too buggy (#1111) · 87d269ba
      Davis Silverman authored
      Draft because it is untested, maybe tonight I will test it! Just wanted
      to get some code out cause i had a spare 5 minutes.
      
      The new parser isn't immediately good enough to replace the old parser,
      and I sadly lost the time to contribute more! Sorry! If someone else
      wants to take maintenance burden of this code, we can not merge this.
      Otherwise, it should go the way of the Dodo it seems.
      
      Thanks!
      
      Closes #1044
      87d269ba
    • Jed Fox's avatar
      Fix migration ID for “remove account type” migration (#1109) · 6e6d7656
      Jed Fox authored
      Good catch @Jackenmen in
      https://github.com/actualbudget/actual/pull/948#issuecomment-1580501909
      — I’ve also added a CI check to ensure bad migrations aren’t introduced
      in the future.
      
      I think if you have a budget that has managed to have this migration
      applied successfully, you’ll need to manually patch
      `getAppliedMigrations` in
      `packages/loot-core/src/server/migrate/migrations.ts` and inject a query
      to remove the old migration ID and insert the new one.
      6e6d7656
  15. Jun 06, 2023
    • Jed Fox's avatar
      Remove account types (#948) · a25327d3
      Jed Fox authored
      Closes #944, closes #532. ~WIP because something is causing the test
      budget to fail to create because it’s using INSERT instead of UPDATE sql
      queries. (Or not? I have no idea)~
      a25327d3
    • youngcw's avatar
      Goals: Remainder option (#1101) · ed285e9a
      youngcw authored
      Added the option to add a remainder goal template. This will use the
      remaining available funds and dump them into the respective category.
      There is optional weighting. The remainder templates will be forced to
      the lowest priority as to run after all other templates.
      
      Usage: `#template remainder <weight>` Add the template line to any
      categories you want to catch any remaining funds such as savings. The
      amount added to the category will equal
      `remaining_budget/total_of_weights*weight`. The default weight is 1.
      ed285e9a
  16. Jun 05, 2023
  17. Jun 04, 2023
  18. Jun 03, 2023
  19. Jun 02, 2023
  20. Jun 01, 2023
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