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Vicki Pfau authoredVicki Pfau authored
movie.h 512 B
#pragma once
#include <memory>
#include <string>
#include <vector>
namespace Retro {
class Movie {
public:
static std::unique_ptr<Movie> load(const std::string& path);
virtual ~Movie() {}
virtual std::string getGameName() const { return {}; }
virtual bool step() = 0;
virtual void close() {}
virtual bool getState(std::vector<uint8_t>*) const { return false; }
virtual void setState(const uint8_t*, size_t) {}
bool getKey(int);
void setKey(int key, bool);
protected:
uint16_t m_keys = 0;
};
}