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#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
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namespace Retro {
class Variant {
public:
enum class Type {
BOOL,
INT,
FLOAT,
VOID
};
Variant() {}
Variant(int64_t);
Variant(double);
Variant(bool);
template<typename T>
T cast() const {
switch (m_type) {
case Type::BOOL:
return m_vb;
case Type::INT:
return m_vi;
case Type::FLOAT:
return m_vf;
case Type::VOID:
default:
return T();
}
}
operator int() const;
operator int64_t() const;
operator float() const;
operator double() const;
operator bool() const;
private:
Type m_type = Type::VOID;
union {
bool m_vb;
int64_t m_vi;
double m_vf;
};
};
class GameData;
class ScriptContext {
public:
static std::shared_ptr<ScriptContext> get(const std::string& type);
static std::vector<std::string> listContexts();
static void reset();
virtual void setData(const GameData*);
virtual bool init() = 0;
virtual bool load(const std::string&) = 0;
virtual Variant callFunction(const std::string&) = 0;
virtual std::vector<std::string> listFunctions() = 0;
protected:
const GameData* data();
private:
const GameData* m_data;
};
}