Skip to content
Snippets Groups Projects
movie.h 512 B
Newer Older
  • Learn to ignore specific revisions
  • Vicki Pfau's avatar
    Vicki Pfau committed
    #pragma once
    
    #include <memory>
    #include <string>
    #include <vector>
    
    namespace Retro {
    
    class Movie {
    public:
    	static std::unique_ptr<Movie> load(const std::string& path);
    	virtual ~Movie() {}
    
    	virtual std::string getGameName() const { return {}; }
    
    	virtual bool step() = 0;
    
    	virtual void close() {}
    
    	virtual bool getState(std::vector<uint8_t>*) const { return false; }
    	virtual void setState(const uint8_t*, size_t) {}
    
    	bool getKey(int);
    	void setKey(int key, bool);
    
    protected:
    	uint16_t m_keys = 0;
    };
    }