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    /* Copyright (C) 2010-2016 The RetroArch team
     *
     * ---------------------------------------------------------------------------------------
     * The following license statement only applies to this libretro API header (libretro.h).
     * ---------------------------------------------------------------------------------------
     *
     * Permission is hereby granted, free of charge,
     * to any person obtaining a copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation the rights to
     * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
     * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
     * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #ifndef LIBRETRO_H__
    #define LIBRETRO_H__
    
    #include <stdint.h>
    #include <stddef.h>
    #include <limits.h>
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    
    #ifndef __cplusplus
    #if defined(_MSC_VER) && !defined(SN_TARGET_PS3)
    /* Hack applied for MSVC when compiling in C89 mode
     * as it isn't C99-compliant. */
    #define bool unsigned char
    #define true 1
    #define false 0
    #else
    #include <stdbool.h>
    #endif
    #endif
    
    #ifndef RETRO_CALLCONV
    #  if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
    #    define RETRO_CALLCONV __attribute__((cdecl))
    #  elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
    #    define RETRO_CALLCONV __cdecl
    #  else
    #    define RETRO_CALLCONV /* all other platforms only have one calling convention each */
    #  endif
    #endif
    
    #ifndef RETRO_API
    #  if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
    #    ifdef RETRO_IMPORT_SYMBOLS
    #      ifdef __GNUC__
    #        define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
    #      else
    #        define RETRO_API RETRO_CALLCONV __declspec(dllimport)
    #      endif
    #    else
    #      ifdef __GNUC__
    #        define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
    #      else
    #        define RETRO_API RETRO_CALLCONV __declspec(dllexport)
    #      endif
    #    endif
    #  else
    #      if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
    #        define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
    #      else
    #        define RETRO_API RETRO_CALLCONV
    #      endif
    #  endif
    #endif
    
    /* Used for checking API/ABI mismatches that can break libretro 
     * implementations.
     * It is not incremented for compatible changes to the API.
     */
    #define RETRO_API_VERSION         1
    
    /*
     * Libretro's fundamental device abstractions.
     *
     * Libretro's input system consists of some standardized device types,
     * such as a joypad (with/without analog), mouse, keyboard, lightgun 
     * and a pointer.
     *
     * The functionality of these devices are fixed, and individual cores 
     * map their own concept of a controller to libretro's abstractions.
     * This makes it possible for frontends to map the abstract types to a 
     * real input device, and not having to worry about binding input 
     * correctly to arbitrary controller layouts.
     */
    
    #define RETRO_DEVICE_TYPE_SHIFT         8
    #define RETRO_DEVICE_MASK               ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
    #define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
    
    /* Input disabled. */
    #define RETRO_DEVICE_NONE         0
    
    /* The JOYPAD is called RetroPad. It is essentially a Super Nintendo 
     * controller, but with additional L2/R2/L3/R3 buttons, similar to a 
     * PS1 DualShock. */
    #define RETRO_DEVICE_JOYPAD       1
    
    /* The mouse is a simple mouse, similar to Super Nintendo's mouse.
     * X and Y coordinates are reported relatively to last poll (poll callback).
     * It is up to the libretro implementation to keep track of where the mouse 
     * pointer is supposed to be on the screen.
     * The frontend must make sure not to interfere with its own hardware 
     * mouse pointer.
     */
    #define RETRO_DEVICE_MOUSE        2
    
    /* KEYBOARD device lets one poll for raw key pressed.
     * It is poll based, so input callback will return with the current 
     * pressed state.
     * For event/text based keyboard input, see
     * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
     */
    #define RETRO_DEVICE_KEYBOARD     3
    
    /* Lightgun X/Y coordinates are reported relatively to last poll,
     * similar to mouse. */
    #define RETRO_DEVICE_LIGHTGUN     4
    
    /* The ANALOG device is an extension to JOYPAD (RetroPad).
     * Similar to DualShock it adds two analog sticks.
     * This is treated as a separate device type as it returns values in the 
     * full analog range of [-0x8000, 0x7fff]. Positive X axis is right.
     * Positive Y axis is down.
     * Only use ANALOG type when polling for analog values of the axes.
     */
    #define RETRO_DEVICE_ANALOG       5
    
    /* Abstracts the concept of a pointing mechanism, e.g. touch.
     * This allows libretro to query in absolute coordinates where on the 
     * screen a mouse (or something similar) is being placed.
     * For a touch centric device, coordinates reported are the coordinates
     * of the press.
     *
     * Coordinates in X and Y are reported as:
     * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
     * and 0x7fff corresponds to the far right/bottom of the screen.
     * The "screen" is here defined as area that is passed to the frontend and 
     * later displayed on the monitor.
     *
     * The frontend is free to scale/resize this screen as it sees fit, however,
     * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the 
     * game image, etc.
     *
     * To check if the pointer coordinates are valid (e.g. a touch display 
     * actually being touched), PRESSED returns 1 or 0.
     *
     * If using a mouse on a desktop, PRESSED will usually correspond to the 
     * left mouse button, but this is a frontend decision.
     * PRESSED will only return 1 if the pointer is inside the game screen.
     *
     * For multi-touch, the index variable can be used to successively query 
     * more presses.
     * If index = 0 returns true for _PRESSED, coordinates can be extracted
     * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with 
     * index = 1, and so on.
     * Eventually _PRESSED will return false for an index. No further presses 
     * are registered at this point. */
    #define RETRO_DEVICE_POINTER      6
    
    /* Buttons for the RetroPad (JOYPAD).
     * The placement of these is equivalent to placements on the 
     * Super Nintendo controller.
     * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */
    #define RETRO_DEVICE_ID_JOYPAD_B        0
    #define RETRO_DEVICE_ID_JOYPAD_Y        1
    #define RETRO_DEVICE_ID_JOYPAD_SELECT   2
    #define RETRO_DEVICE_ID_JOYPAD_START    3
    #define RETRO_DEVICE_ID_JOYPAD_UP       4
    #define RETRO_DEVICE_ID_JOYPAD_DOWN     5
    #define RETRO_DEVICE_ID_JOYPAD_LEFT     6
    #define RETRO_DEVICE_ID_JOYPAD_RIGHT    7
    #define RETRO_DEVICE_ID_JOYPAD_A        8
    #define RETRO_DEVICE_ID_JOYPAD_X        9
    #define RETRO_DEVICE_ID_JOYPAD_L       10
    #define RETRO_DEVICE_ID_JOYPAD_R       11
    #define RETRO_DEVICE_ID_JOYPAD_L2      12
    #define RETRO_DEVICE_ID_JOYPAD_R2      13
    #define RETRO_DEVICE_ID_JOYPAD_L3      14
    #define RETRO_DEVICE_ID_JOYPAD_R3      15
    
    /* Index / Id values for ANALOG device. */
    #define RETRO_DEVICE_INDEX_ANALOG_LEFT   0
    #define RETRO_DEVICE_INDEX_ANALOG_RIGHT  1
    #define RETRO_DEVICE_ID_ANALOG_X         0
    #define RETRO_DEVICE_ID_ANALOG_Y         1
    
    /* Id values for MOUSE. */
    #define RETRO_DEVICE_ID_MOUSE_X                0
    #define RETRO_DEVICE_ID_MOUSE_Y                1
    #define RETRO_DEVICE_ID_MOUSE_LEFT             2
    #define RETRO_DEVICE_ID_MOUSE_RIGHT            3
    #define RETRO_DEVICE_ID_MOUSE_WHEELUP          4
    #define RETRO_DEVICE_ID_MOUSE_WHEELDOWN        5
    #define RETRO_DEVICE_ID_MOUSE_MIDDLE           6
    #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP    7
    #define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN  8
    
    /* Id values for LIGHTGUN types. */
    #define RETRO_DEVICE_ID_LIGHTGUN_X        0
    #define RETRO_DEVICE_ID_LIGHTGUN_Y        1
    #define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER  2
    #define RETRO_DEVICE_ID_LIGHTGUN_CURSOR   3
    #define RETRO_DEVICE_ID_LIGHTGUN_TURBO    4
    #define RETRO_DEVICE_ID_LIGHTGUN_PAUSE    5
    #define RETRO_DEVICE_ID_LIGHTGUN_START    6
    
    /* Id values for POINTER. */
    #define RETRO_DEVICE_ID_POINTER_X         0
    #define RETRO_DEVICE_ID_POINTER_Y         1
    #define RETRO_DEVICE_ID_POINTER_PRESSED   2
    
    /* Returned from retro_get_region(). */
    #define RETRO_REGION_NTSC  0
    #define RETRO_REGION_PAL   1
    
    /* Id values for LANGUAGE */
    enum retro_language
    {
       RETRO_LANGUAGE_ENGLISH             =  0,
       RETRO_LANGUAGE_JAPANESE            =  1,
       RETRO_LANGUAGE_FRENCH              =  2,
       RETRO_LANGUAGE_SPANISH             =  3,
       RETRO_LANGUAGE_GERMAN              =  4,
       RETRO_LANGUAGE_ITALIAN             =  5,
       RETRO_LANGUAGE_DUTCH               =  6,
       RETRO_LANGUAGE_PORTUGUESE          =  7,
       RETRO_LANGUAGE_RUSSIAN             =  8,
       RETRO_LANGUAGE_KOREAN              =  9,
       RETRO_LANGUAGE_CHINESE_TRADITIONAL = 10,
       RETRO_LANGUAGE_CHINESE_SIMPLIFIED  = 11,
       RETRO_LANGUAGE_ESPERANTO           = 12,
       RETRO_LANGUAGE_POLISH              = 13,
       RETRO_LANGUAGE_LAST,
    
       /* Ensure sizeof(enum) == sizeof(int) */
       RETRO_LANGUAGE_DUMMY          = INT_MAX 
    };
    
    /* Passed to retro_get_memory_data/size().
     * If the memory type doesn't apply to the 
     * implementation NULL/0 can be returned.
     */
    #define RETRO_MEMORY_MASK        0xff
    
    /* Regular save RAM. This RAM is usually found on a game cartridge,
     * backed up by a battery.
     * If save game data is too complex for a single memory buffer,
     * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
     * callback can be used. */
    #define RETRO_MEMORY_SAVE_RAM    0
    
    /* Some games have a built-in clock to keep track of time.
     * This memory is usually just a couple of bytes to keep track of time.
     */
    #define RETRO_MEMORY_RTC         1
    
    /* System ram lets a frontend peek into a game systems main RAM. */
    #define RETRO_MEMORY_SYSTEM_RAM  2
    
    /* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
    #define RETRO_MEMORY_VIDEO_RAM   3
    
    /* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
    enum retro_key
    {
       RETROK_UNKNOWN        = 0,
       RETROK_FIRST          = 0,
       RETROK_BACKSPACE      = 8,
       RETROK_TAB            = 9,
       RETROK_CLEAR          = 12,
       RETROK_RETURN         = 13,
       RETROK_PAUSE          = 19,
       RETROK_ESCAPE         = 27,
       RETROK_SPACE          = 32,
       RETROK_EXCLAIM        = 33,
       RETROK_QUOTEDBL       = 34,
       RETROK_HASH           = 35,
       RETROK_DOLLAR         = 36,
       RETROK_AMPERSAND      = 38,
       RETROK_QUOTE          = 39,
       RETROK_LEFTPAREN      = 40,
       RETROK_RIGHTPAREN     = 41,
       RETROK_ASTERISK       = 42,
       RETROK_PLUS           = 43,
       RETROK_COMMA          = 44,
       RETROK_MINUS          = 45,
       RETROK_PERIOD         = 46,
       RETROK_SLASH          = 47,
       RETROK_0              = 48,
       RETROK_1              = 49,
       RETROK_2              = 50,
       RETROK_3              = 51,
       RETROK_4              = 52,
       RETROK_5              = 53,
       RETROK_6              = 54,
       RETROK_7              = 55,
       RETROK_8              = 56,
       RETROK_9              = 57,
       RETROK_COLON          = 58,
       RETROK_SEMICOLON      = 59,
       RETROK_LESS           = 60,
       RETROK_EQUALS         = 61,
       RETROK_GREATER        = 62,
       RETROK_QUESTION       = 63,
       RETROK_AT             = 64,
       RETROK_LEFTBRACKET    = 91,
       RETROK_BACKSLASH      = 92,
       RETROK_RIGHTBRACKET   = 93,
       RETROK_CARET          = 94,
       RETROK_UNDERSCORE     = 95,
       RETROK_BACKQUOTE      = 96,
       RETROK_a              = 97,
       RETROK_b              = 98,
       RETROK_c              = 99,
       RETROK_d              = 100,
       RETROK_e              = 101,
       RETROK_f              = 102,
       RETROK_g              = 103,
       RETROK_h              = 104,
       RETROK_i              = 105,
       RETROK_j              = 106,
       RETROK_k              = 107,
       RETROK_l              = 108,
       RETROK_m              = 109,
       RETROK_n              = 110,
       RETROK_o              = 111,
       RETROK_p              = 112,
       RETROK_q              = 113,
       RETROK_r              = 114,
       RETROK_s              = 115,
       RETROK_t              = 116,
       RETROK_u              = 117,
       RETROK_v              = 118,
       RETROK_w              = 119,
       RETROK_x              = 120,
       RETROK_y              = 121,
       RETROK_z              = 122,
       RETROK_DELETE         = 127,
    
       RETROK_KP0            = 256,
       RETROK_KP1            = 257,
       RETROK_KP2            = 258,
       RETROK_KP3            = 259,
       RETROK_KP4            = 260,
       RETROK_KP5            = 261,
       RETROK_KP6            = 262,
       RETROK_KP7            = 263,
       RETROK_KP8            = 264,
       RETROK_KP9            = 265,
       RETROK_KP_PERIOD      = 266,
       RETROK_KP_DIVIDE      = 267,
       RETROK_KP_MULTIPLY    = 268,
       RETROK_KP_MINUS       = 269,
       RETROK_KP_PLUS        = 270,
       RETROK_KP_ENTER       = 271,
       RETROK_KP_EQUALS      = 272,
    
       RETROK_UP             = 273,
       RETROK_DOWN           = 274,
       RETROK_RIGHT          = 275,
       RETROK_LEFT           = 276,
       RETROK_INSERT         = 277,
       RETROK_HOME           = 278,
       RETROK_END            = 279,
       RETROK_PAGEUP         = 280,
       RETROK_PAGEDOWN       = 281,
    
       RETROK_F1             = 282,
       RETROK_F2             = 283,
       RETROK_F3             = 284,
       RETROK_F4             = 285,
       RETROK_F5             = 286,
       RETROK_F6             = 287,
       RETROK_F7             = 288,
       RETROK_F8             = 289,
       RETROK_F9             = 290,
       RETROK_F10            = 291,
       RETROK_F11            = 292,
       RETROK_F12            = 293,
       RETROK_F13            = 294,
       RETROK_F14            = 295,
       RETROK_F15            = 296,
    
       RETROK_NUMLOCK        = 300,
       RETROK_CAPSLOCK       = 301,
       RETROK_SCROLLOCK      = 302,
       RETROK_RSHIFT         = 303,
       RETROK_LSHIFT         = 304,
       RETROK_RCTRL          = 305,
       RETROK_LCTRL          = 306,
       RETROK_RALT           = 307,
       RETROK_LALT           = 308,
       RETROK_RMETA          = 309,
       RETROK_LMETA          = 310,
       RETROK_LSUPER         = 311,
       RETROK_RSUPER         = 312,
       RETROK_MODE           = 313,
       RETROK_COMPOSE        = 314,
    
       RETROK_HELP           = 315,
       RETROK_PRINT          = 316,
       RETROK_SYSREQ         = 317,
       RETROK_BREAK          = 318,
       RETROK_MENU           = 319,
       RETROK_POWER          = 320,
       RETROK_EURO           = 321,
       RETROK_UNDO           = 322,
    
       RETROK_LAST,
    
       RETROK_DUMMY          = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
    };
    
    enum retro_mod
    {
       RETROKMOD_NONE       = 0x0000,
    
       RETROKMOD_SHIFT      = 0x01,
       RETROKMOD_CTRL       = 0x02,
       RETROKMOD_ALT        = 0x04,
       RETROKMOD_META       = 0x08,
    
       RETROKMOD_NUMLOCK    = 0x10,
       RETROKMOD_CAPSLOCK   = 0x20,
       RETROKMOD_SCROLLOCK  = 0x40,
    
       RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
    };
    
    /* If set, this call is not part of the public libretro API yet. It can 
     * change or be removed at any time. */
    #define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
    /* Environment callback to be used internally in frontend. */
    #define RETRO_ENVIRONMENT_PRIVATE 0x20000
    
    /* Environment commands. */
    #define RETRO_ENVIRONMENT_SET_ROTATION  1  /* const unsigned * --
                                                * Sets screen rotation of graphics.
                                                * Is only implemented if rotation can be accelerated by hardware.
                                                * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, 
                                                * 270 degrees counter-clockwise respectively.
                                                */
    #define RETRO_ENVIRONMENT_GET_OVERSCAN  2  /* bool * --
                                                * Boolean value whether or not the implementation should use overscan, 
                                                * or crop away overscan.
                                                */
    #define RETRO_ENVIRONMENT_GET_CAN_DUPE  3  /* bool * --
                                                * Boolean value whether or not frontend supports frame duping,
                                                * passing NULL to video frame callback.
                                                */
    
                                               /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), 
                                                * and reserved to avoid possible ABI clash.
                                                */
    
    #define RETRO_ENVIRONMENT_SET_MESSAGE   6  /* const struct retro_message * --
                                                * Sets a message to be displayed in implementation-specific manner 
                                                * for a certain amount of 'frames'.
                                                * Should not be used for trivial messages, which should simply be 
                                                * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a 
                                                * fallback, stderr).
                                                */
    #define RETRO_ENVIRONMENT_SHUTDOWN      7  /* N/A (NULL) --
                                                * Requests the frontend to shutdown.
                                                * Should only be used if game has a specific
                                                * way to shutdown the game from a menu item or similar.
                                                */
    #define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
                                               /* const unsigned * --
                                                * Gives a hint to the frontend how demanding this implementation
                                                * is on a system. E.g. reporting a level of 2 means
                                                * this implementation should run decently on all frontends
                                                * of level 2 and up.
                                                *
                                                * It can be used by the frontend to potentially warn
                                                * about too demanding implementations.
                                                *
                                                * The levels are "floating".
                                                *
                                                * This function can be called on a per-game basis,
                                                * as certain games an implementation can play might be
                                                * particularly demanding.
                                                * If called, it should be called in retro_load_game().
                                                */
    #define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
                                               /* const char ** --
                                                * Returns the "system" directory of the frontend.
                                                * This directory can be used to store system specific 
                                                * content such as BIOSes, configuration data, etc.
                                                * The returned value can be NULL.
                                                * If so, no such directory is defined,
                                                * and it's up to the implementation to find a suitable directory.
                                                *
                                                * NOTE: Some cores used this folder also for "save" data such as 
                                                * memory cards, etc, for lack of a better place to put it.
                                                * This is now discouraged, and if possible, cores should try to 
                                                * use the new GET_SAVE_DIRECTORY.
                                                */
    #define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
                                               /* const enum retro_pixel_format * --
                                                * Sets the internal pixel format used by the implementation.
                                                * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
                                                * This pixel format however, is deprecated (see enum retro_pixel_format).
                                                * If the call returns false, the frontend does not support this pixel 
                                                * format.
                                                *
                                                * This function should be called inside retro_load_game() or 
                                                * retro_get_system_av_info().
                                                */
    #define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
                                               /* const struct retro_input_descriptor * --
                                                * Sets an array of retro_input_descriptors.
                                                * It is up to the frontend to present this in a usable way.
                                                * The array is terminated by retro_input_descriptor::description 
                                                * being set to NULL.
                                                * This function can be called at any time, but it is recommended 
                                                * to call it as early as possible.
                                                */
    #define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
                                               /* const struct retro_keyboard_callback * --
                                                * Sets a callback function used to notify core about keyboard events.
                                                */
    #define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
                                               /* const struct retro_disk_control_callback * --
                                                * Sets an interface which frontend can use to eject and insert 
                                                * disk images.
                                                * This is used for games which consist of multiple images and 
                                                * must be manually swapped out by the user (e.g. PSX).
                                                */
    #define RETRO_ENVIRONMENT_SET_HW_RENDER 14
                                               /* struct retro_hw_render_callback * --
                                                * Sets an interface to let a libretro core render with 
                                                * hardware acceleration.
                                                * Should be called in retro_load_game().
                                                * If successful, libretro cores will be able to render to a 
                                                * frontend-provided framebuffer.
                                                * The size of this framebuffer will be at least as large as 
                                                * max_width/max_height provided in get_av_info().
                                                * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or 
                                                * NULL to retro_video_refresh_t.
                                                */
    #define RETRO_ENVIRONMENT_GET_VARIABLE 15
                                               /* struct retro_variable * --
                                                * Interface to acquire user-defined information from environment
                                                * that cannot feasibly be supported in a multi-system way.
                                                * 'key' should be set to a key which has already been set by 
                                                * SET_VARIABLES.
                                                * 'data' will be set to a value or NULL.
                                                */
    #define RETRO_ENVIRONMENT_SET_VARIABLES 16
                                               /* const struct retro_variable * --
                                                * Allows an implementation to signal the environment
                                                * which variables it might want to check for later using 
                                                * GET_VARIABLE.
                                                * This allows the frontend to present these variables to 
                                                * a user dynamically.
                                                * This should be called as early as possible (ideally in 
                                                * retro_set_environment).
                                                *
                                                * 'data' points to an array of retro_variable structs 
                                                * terminated by a { NULL, NULL } element.
                                                * retro_variable::key should be namespaced to not collide 
                                                * with other implementations' keys. E.g. A core called 
                                                * 'foo' should use keys named as 'foo_option'.
                                                * retro_variable::value should contain a human readable 
                                                * description of the key as well as a '|' delimited list 
                                                * of expected values.
                                                *
                                                * The number of possible options should be very limited, 
                                                * i.e. it should be feasible to cycle through options 
                                                * without a keyboard.
                                                *
                                                * First entry should be treated as a default.
                                                *
                                                * Example entry:
                                                * { "foo_option", "Speed hack coprocessor X; false|true" }
                                                *
                                                * Text before first ';' is description. This ';' must be 
                                                * followed by a space, and followed by a list of possible 
                                                * values split up with '|'.
                                                *
                                                * Only strings are operated on. The possible values will 
                                                * generally be displayed and stored as-is by the frontend.
                                                */
    #define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
                                               /* bool * --
                                                * Result is set to true if some variables are updated by
                                                * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
                                                * Variables should be queried with GET_VARIABLE.
                                                */
    #define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
                                               /* const bool * --
                                                * If true, the libretro implementation supports calls to 
                                                * retro_load_game() with NULL as argument.
                                                * Used by cores which can run without particular game data.
                                                * This should be called within retro_set_environment() only.
                                                */
    #define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
                                               /* const char ** --
                                                * Retrieves the absolute path from where this libretro 
                                                * implementation was loaded.
                                                * NULL is returned if the libretro was loaded statically 
                                                * (i.e. linked statically to frontend), or if the path cannot be 
                                                * determined.
                                                * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can 
                                                * be loaded without ugly hacks.
                                                */
                                               
                                               /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK. 
                                                * It was not used by any known core at the time,
                                                * and was removed from the API. */
    #define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
                                               /* const struct retro_audio_callback * --
                                                * Sets an interface which is used to notify a libretro core about audio 
                                                * being available for writing.
                                                * The callback can be called from any thread, so a core using this must 
                                                * have a thread safe audio implementation.
                                                * It is intended for games where audio and video are completely 
                                                * asynchronous and audio can be generated on the fly.
                                                * This interface is not recommended for use with emulators which have 
                                                * highly synchronous audio.
                                                *
                                                * The callback only notifies about writability; the libretro core still 
                                                * has to call the normal audio callbacks
                                                * to write audio. The audio callbacks must be called from within the 
                                                * notification callback.
                                                * The amount of audio data to write is up to the implementation.
                                                * Generally, the audio callback will be called continously in a loop.
                                                *
                                                * Due to thread safety guarantees and lack of sync between audio and 
                                                * video, a frontend  can selectively disallow this interface based on 
                                                * internal configuration. A core using this interface must also 
                                                * implement the "normal" audio interface.
                                                *
                                                * A libretro core using SET_AUDIO_CALLBACK should also make use of 
                                                * SET_FRAME_TIME_CALLBACK.
                                                */
    #define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
                                               /* const struct retro_frame_time_callback * --
                                                * Lets the core know how much time has passed since last 
                                                * invocation of retro_run().
                                                * The frontend can tamper with the timing to fake fast-forward, 
                                                * slow-motion, frame stepping, etc.
                                                * In this case the delta time will use the reference value 
                                                * in frame_time_callback..
                                                */
    #define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
                                               /* struct retro_rumble_interface * --
                                                * Gets an interface which is used by a libretro core to set 
                                                * state of rumble motors in controllers.
                                                * A strong and weak motor is supported, and they can be 
                                                * controlled indepedently.
                                                */
    #define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
                                               /* uint64_t * --
                                                * Gets a bitmask telling which device type are expected to be 
                                                * handled properly in a call to retro_input_state_t.
                                                * Devices which are not handled or recognized always return 
                                                * 0 in retro_input_state_t.
                                                * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
                                                * Should only be called in retro_run().
                                                */
    #define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                               /* struct retro_sensor_interface * --
                                                * Gets access to the sensor interface.
                                                * The purpose of this interface is to allow
                                                * setting state related to sensors such as polling rate, 
                                                * enabling/disable it entirely, etc.
                                                * Reading sensor state is done via the normal 
                                                * input_state_callback API.
                                                */
    #define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                               /* struct retro_camera_callback * --
                                                * Gets an interface to a video camera driver.
                                                * A libretro core can use this interface to get access to a 
                                                * video camera.
                                                * New video frames are delivered in a callback in same 
                                                * thread as retro_run().
                                                *
                                                * GET_CAMERA_INTERFACE should be called in retro_load_game().
                                                *
                                                * Depending on the camera implementation used, camera frames 
                                                * will be delivered as a raw framebuffer,
                                                * or as an OpenGL texture directly.
                                                *
                                                * The core has to tell the frontend here which types of 
                                                * buffers can be handled properly.
                                                * An OpenGL texture can only be handled when using a 
                                                * libretro GL core (SET_HW_RENDER).
                                                * It is recommended to use a libretro GL core when 
                                                * using camera interface.
                                                *
                                                * The camera is not started automatically. The retrieved start/stop 
                                                * functions must be used to explicitly
                                                * start and stop the camera driver.
                                                */
    #define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
                                               /* struct retro_log_callback * --
                                                * Gets an interface for logging. This is useful for 
                                                * logging in a cross-platform way
                                                * as certain platforms cannot use use stderr for logging. 
                                                * It also allows the frontend to
                                                * show logging information in a more suitable way.
                                                * If this interface is not used, libretro cores should 
                                                * log to stderr as desired.
                                                */
    #define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
                                               /* struct retro_perf_callback * --
                                                * Gets an interface for performance counters. This is useful 
                                                * for performance logging in a cross-platform way and for detecting 
                                                * architecture-specific features, such as SIMD support.
                                                */
    #define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
                                               /* struct retro_location_callback * --
                                                * Gets access to the location interface.
                                                * The purpose of this interface is to be able to retrieve 
                                                * location-based information from the host device,
                                                * such as current latitude / longitude.
                                                */
    #define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
    #define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
                                               /* const char ** --
                                                * Returns the "core assets" directory of the frontend.
                                                * This directory can be used to store specific assets that the 
                                                * core relies upon, such as art assets,
                                                * input data, etc etc.
                                                * The returned value can be NULL.
                                                * If so, no such directory is defined,
                                                * and it's up to the implementation to find a suitable directory.
                                                */
    #define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
                                               /* const char ** --
                                                * Returns the "save" directory of the frontend.
                                                * This directory can be used to store SRAM, memory cards, 
                                                * high scores, etc, if the libretro core
                                                * cannot use the regular memory interface (retro_get_memory_data()).
                                                *
                                                * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for 
                                                * similar things before.
                                                * They should still check GET_SYSTEM_DIRECTORY if they want to 
                                                * be backwards compatible.
                                                * The path here can be NULL. It should only be non-NULL if the 
                                                * frontend user has set a specific save path.
                                                */
    #define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
                                               /* const struct retro_system_av_info * --
                                                * Sets a new av_info structure. This can only be called from 
                                                * within retro_run().
                                                * This should *only* be used if the core is completely altering the 
                                                * internal resolutions, aspect ratios, timings, sampling rate, etc.
                                                * Calling this can require a full reinitialization of video/audio 
                                                * drivers in the frontend,
                                                *
                                                * so it is important to call it very sparingly, and usually only with 
                                                * the users explicit consent.
                                                * An eventual driver reinitialize will happen so that video and 
                                                * audio callbacks
                                                * happening after this call within the same retro_run() call will 
                                                * target the newly initialized driver.
                                                *
                                                * This callback makes it possible to support configurable resolutions 
                                                * in games, which can be useful to
                                                * avoid setting the "worst case" in max_width/max_height.
                                                *
                                                * ***HIGHLY RECOMMENDED*** Do not call this callback every time 
                                                * resolution changes in an emulator core if it's
                                                * expected to be a temporary change, for the reasons of possible 
                                                * driver reinitialization.
                                                * This call is not a free pass for not trying to provide 
                                                * correct values in retro_get_system_av_info(). If you need to change 
                                                * things like aspect ratio or nominal width/height, 
                                                * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant 
                                                * of SET_SYSTEM_AV_INFO.
                                                *
                                                * If this returns false, the frontend does not acknowledge a 
                                                * changed av_info struct.
                                                */
    #define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
                                               /* const struct retro_get_proc_address_interface * --
                                                * Allows a libretro core to announce support for the 
                                                * get_proc_address() interface.
                                                * This interface allows for a standard way to extend libretro where 
                                                * use of environment calls are too indirect,
                                                * e.g. for cases where the frontend wants to call directly into the core.
                                                *
                                                * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK 
                                                * **MUST** be called from within retro_set_environment().
                                                */
    #define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
                                               /* const struct retro_subsystem_info * --
                                                * This environment call introduces the concept of libretro "subsystems".
                                                * A subsystem is a variant of a libretro core which supports 
                                                * different kinds of games.
                                                * The purpose of this is to support e.g. emulators which might 
                                                * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
                                                * It can also be used to pick among subsystems in an explicit way 
                                                * if the libretro implementation is a multi-system emulator itself.
                                                *
                                                * Loading a game via a subsystem is done with retro_load_game_special(),
                                                * and this environment call allows a libretro core to expose which 
                                                * subsystems are supported for use with retro_load_game_special().
                                                * A core passes an array of retro_game_special_info which is terminated 
                                                * with a zeroed out retro_game_special_info struct.
                                                *
                                                * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
                                                * **MUST** be called from within retro_set_environment().
                                                */
    #define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
                                               /* const struct retro_controller_info * --
                                                * This environment call lets a libretro core tell the frontend 
                                                * which controller types are recognized in calls to 
                                                * retro_set_controller_port_device().
                                                *
                                                * Some emulators such as Super Nintendo
                                                * support multiple lightgun types which must be specifically 
                                                * selected from.
                                                * It is therefore sometimes necessary for a frontend to be able 
                                                * to tell the core about a special kind of input device which is 
                                                * not covered by the libretro input API.
                                                *
                                                * In order for a frontend to understand the workings of an input device,
                                                * it must be a specialized type
                                                * of the generic device types already defined in the libretro API.
                                                *
                                                * Which devices are supported can vary per input port.
                                                * The core must pass an array of const struct retro_controller_info which 
                                                * is terminated with a blanked out struct. Each element of the struct 
                                                * corresponds to an ascending port index to 
                                                * retro_set_controller_port_device().
                                                * Even if special device types are set in the libretro core, 
                                                * libretro should only poll input based on the base input device types.
                                                */
    #define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                               /* const struct retro_memory_map * --
                                                * This environment call lets a libretro core tell the frontend 
                                                * about the memory maps this core emulates.
                                                * This can be used to implement, for example, cheats in a core-agnostic way.
                                                *
                                                * Should only be used by emulators; it doesn't make much sense for 
                                                * anything else.
                                                * It is recommended to expose all relevant pointers through 
                                                * retro_get_memory_* as well.
                                                *
                                                * Can be called from retro_init and retro_load_game.
                                                */
    #define RETRO_ENVIRONMENT_SET_GEOMETRY 37
                                               /* const struct retro_game_geometry * --
                                                * This environment call is similar to SET_SYSTEM_AV_INFO for changing 
                                                * video parameters, but provides a guarantee that drivers will not be 
                                                * reinitialized.
                                                * This can only be called from within retro_run().
                                                *
                                                * The purpose of this call is to allow a core to alter nominal 
                                                * width/heights as well as aspect ratios on-the-fly, which can be 
                                                * useful for some emulators to change in run-time.
                                                *
                                                * max_width/max_height arguments are ignored and cannot be changed
                                                * with this call as this could potentially require a reinitialization or a 
                                                * non-constant time operation.
                                                * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
                                                *
                                                * A frontend must guarantee that this environment call completes in 
                                                * constant time.
                                                */
    #define RETRO_ENVIRONMENT_GET_USERNAME 38 
                                               /* const char **
                                                * Returns the specified username of the frontend, if specified by the user.
                                                * This username can be used as a nickname for a core that has online facilities 
                                                * or any other mode where personalization of the user is desirable.
                                                * The returned value can be NULL.
                                                * If this environ callback is used by a core that requires a valid username, 
                                                * a default username should be specified by the core.
                                                */
    #define RETRO_ENVIRONMENT_GET_LANGUAGE 39
                                               /* unsigned * --
                                                * Returns the specified language of the frontend, if specified by the user.
                                                * It can be used by the core for localization purposes.
                                                */
    #define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                               /* struct retro_framebuffer * --
                                                * Returns a preallocated framebuffer which the core can use for rendering
                                                * the frame into when not using SET_HW_RENDER.
                                                * The framebuffer returned from this call must not be used
                                                * after the current call to retro_run() returns.
                                                *
                                                * The goal of this call is to allow zero-copy behavior where a core
                                                * can render directly into video memory, avoiding extra bandwidth cost by copying
                                                * memory from core to video memory.
                                                *
                                                * If this call succeeds and the core renders into it,
                                                * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
                                                * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
                                                * the core must pass the exact
                                                * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
                                                * i.e. passing a pointer which is offset from the
                                                * buffer is undefined. The width, height and pitch parameters
                                                * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
                                                *
                                                * It is possible for a frontend to return a different pixel format
                                                * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
                                                * needs to perform conversion.
                                                *
                                                * It is still valid for a core to render to a different buffer
                                                * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
                                                *
                                                * A frontend must make sure that the pointer obtained from this function is
                                                * writeable (and readable).
                                                */
    
    enum retro_hw_render_interface_type
    {
       RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
       RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
    };
    
    /* Base struct. All retro_hw_render_interface_* types
     * contain at least these fields. */
    struct retro_hw_render_interface
    {
       enum retro_hw_render_interface_type interface_type;
       unsigned interface_version;
    };
    #define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                               /* const struct retro_hw_render_interface ** --
                                                * Returns an API specific rendering interface for accessing API specific data.
                                                * Not all HW rendering APIs support or need this.
                                                * The contents of the returned pointer is specific to the rendering API
                                                * being used. See the various headers like libretro_vulkan.h, etc.
                                                *
                                                * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
                                                * Similarly, after context_destroyed callback returns,
                                                * the contents of the HW_RENDER_INTERFACE are invalidated.
                                                */
    
    #define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                               /* const bool * --
                                                * If true, the libretro implementation supports achievements
                                                * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
                                                * or via retro_get_memory_data/retro_get_memory_size.
                                                *
                                                * This must be called before the first call to retro_run.
                                                */
    
    enum retro_hw_render_context_negotiation_interface_type
    {
       RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
       RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
    };
    
    /* Base struct. All retro_hw_render_context_negotiation_interface_* types
     * contain at least these fields. */
    struct retro_hw_render_context_negotiation_interface
    {
       enum retro_hw_render_context_negotiation_interface_type interface_type;
       unsigned interface_version;
    };
    #define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
                                               /* const struct retro_hw_render_context_negotiation_interface * --
                                                * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
                                                * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
                                                * This interface will be used when the frontend is trying to create a HW rendering context,
                                                * so it will be used after SET_HW_RENDER, but before the context_reset callback.
                                                */
    
    #define RETRO_MEMDESC_CONST     (1 << 0)   /* The frontend will never change this memory area once retro_load_game has returned. */
    #define RETRO_MEMDESC_BIGENDIAN (1 << 1)   /* The memory area contains big endian data. Default is little endian. */
    #define RETRO_MEMDESC_ALIGN_2   (1 << 16)  /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
    #define RETRO_MEMDESC_ALIGN_4   (2 << 16)
    #define RETRO_MEMDESC_ALIGN_8   (3 << 16)
    #define RETRO_MEMDESC_MINSIZE_2 (1 << 24)  /* All memory in this region is accessed at least 2 bytes at the time. */
    #define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
    #define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
    struct retro_memory_descriptor
    {
       uint64_t flags;
    
       /* Pointer to the start of the relevant ROM or RAM chip.
        * It's strongly recommended to use 'offset' if possible, rather than 
        * doing math on the pointer.
        *
        * If the same byte is mapped my multiple descriptors, their descriptors 
        * must have the same pointer.
        * If 'start' does not point to the first byte in the pointer, put the 
        * difference in 'offset' instead.
        *
        * May be NULL if there's nothing usable here (e.g. hardware registers and