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import gc
import gym
import gzip
import gym.spaces
import numpy as np
import os
import retro
from gym.utils import seeding
from retro.data import GameData
gym_version = tuple(int(x) for x in gym.__version__.split('.'))
class RetroEnv(gym.Env):
metadata = {'render.modes': ['human', 'rgb_array'],
'video.frames_per_second': 60.0}
def compute_step(self, image):
reward = self.data.current_reward()
done = self.data.is_done()
return reward, done, self.data.lookup_all()
def record_movie(self, path):
self.movie = retro.Movie(path, True)
self.movie.configure(self.gamename, self.em)
if self.initial_state:
self.movie.set_state(self.initial_state)
def stop_record(self):
self.movie_path = None
self.movie_id = 0
if self.movie:
self.movie.close()
self.movie = None
def auto_record(self, path=None):
if not path:
path = os.getcwd()
self.movie_path = path
def __init__(self, game, state=None, scenario=None, info=None, use_restricted_actions=retro.ACTIONS_FILTERED, record=False):
if not hasattr(self, 'spec'):
self.spec = None
self.img = None
self.viewer = None
self.gamename = game
self.statename = state
game_path = retro.get_game_path(game)
rom_path = retro.get_romfile_path(game)
if state is None:
self.initial_state = None
else:
if not state.endswith('.state'):
state += '.state'
with gzip.open(os.path.join(game_path, state), 'rb') as fh:
self.initial_state = fh.read()
self.data = GameData()
if info is None:
info = 'data'
if info.endswith('.json'):
# assume it's a path
info_path = info
else:
info_path = os.path.join(game_path, info + '.json')
if scenario is None:
scenario = 'scenario'
if scenario.endswith('.json'):
# assume it's a path
scenario_path = scenario
else:
scenario_path = os.path.join(game_path, scenario + '.json')
system = retro.get_romfile_system(rom_path)
# We can't have more than one emulator per process. Before creating an
# emulator, ensure that unused ones are garbage-collected
gc.collect()
self.em = retro.RetroEmulator(rom_path)
self.em.configure_data(self.data)
self.em.step()
img = self.em.get_screen()
core = retro.get_system_info(system)
self.BUTTONS = core['buttons']
self.NUM_BUTTONS = len(self.BUTTONS)
self.BUTTON_COMBOS = self.data.valid_actions()
try:
assert self.data.load(info_path, scenario_path), 'Failed to load info (%s) or scenario (%s)' % (info_path, scenario_path)
except Exception:
del self.em
raise
if use_restricted_actions == retro.ACTIONS_DISCRETE:
combos = 1
for combo in self.BUTTON_COMBOS:
combos *= len(combo)
self.action_space = gym.spaces.Discrete(combos)
elif use_restricted_actions == retro.ACTIONS_MULTI_DISCRETE:
self.action_space = gym.spaces.MultiDiscrete([len(combos) if gym_version >= (0, 9, 6) else (0, len(combos) - 1) for combos in self.BUTTON_COMBOS])
else:
self.action_space = gym.spaces.MultiBinary(self.NUM_BUTTONS)
kwargs = {}
if gym_version >= (0, 9, 6):
kwargs['dtype'] = np.uint8
self.observation_space = gym.spaces.Box(low=0, high=255, shape=img.shape, **kwargs)
self.use_restricted_actions = use_restricted_actions
self.movie = None
self.movie_id = 0
self.movie_path = None
if record is True:
self.auto_record()
elif record is not False:
self.auto_record(record)
self.seed()
if gym_version < (0, 9, 6):
self._seed = self.seed
self._step = self.step
self._reset = self.reset
self._render = self.render
self._close = self.close
def step(self, a):
action = 0
if self.use_restricted_actions == retro.ACTIONS_DISCRETE:
for combo in self.BUTTON_COMBOS:
current = a % len(combo)
a //= len(combo)
action |= combo[current]
elif self.use_restricted_actions == retro.ACTIONS_MULTI_DISCRETE:
for i in range(len(a)):
buttons = self.BUTTON_COMBOS[i]
action |= buttons[a[i]]
else:
for i in range(len(a)):
action |= int(a[i]) << i
if self.use_restricted_actions == retro.ACTIONS_FILTERED:
action = self.data.filter_action(action)
a = np.zeros([16], np.uint8)
for i in range(16):
a[i] = (action >> i) & 1
if self.movie:
self.movie.set_key(i, a[i])
if self.movie:
self.movie.step()
self.em.set_button_mask(a)
self.em.step()
self.img = ob = self.em.get_screen()
self.data.update_ram()
rew, done, info = self.compute_step(ob)
return ob, float(rew), bool(done), dict(info)
def reset(self):
if self.initial_state:
self.em.set_state(self.initial_state)
self.em.set_button_mask(np.zeros([16], np.uint8))
self.em.step()
if self.movie_path is not None:
self.record_movie(os.path.join(self.movie_path, '%s-%s-%04d.bk2' % (self.gamename, self.statename, self.movie_id)))
self.movie_id += 1
if self.movie:
self.movie.step()
self.img = ob = self.em.get_screen()
self.data.reset()
self.data.update_ram()
return ob
def seed(self, seed=None):
self.np_random, seed1 = seeding.np_random(seed)
# Derive a random seed. This gets passed as a uint, but gets
# checked as an int elsewhere, so we need to keep it below
# 2**31.
seed2 = seeding.hash_seed(seed1 + 1) % 2**31
return [seed1, seed2]
def render(self, mode='human', close=False):
if close:
if self.viewer:
self.viewer.close()
return
if mode == "rgb_array":
return self.em.get_screen() if self.img is None else self.img
elif mode == "human":
if self.viewer is None:
from gym.envs.classic_control.rendering import SimpleImageViewer
self.viewer = SimpleImageViewer()
self.viewer.imshow(self.img)
return self.viewer.isopen
def close(self):
if hasattr(self, 'em'):
del self.em