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#pragma once
#include "script.h"
#include <unordered_set>
#include <lua.hpp>
namespace Retro {
class ScriptLua final : public ScriptContext {
public:
static std::shared_ptr<ScriptContext> create();
~ScriptLua();
void setData(const GameData*) override;
bool init() override;
bool load(const std::string&) override;
Variant callFunction(const std::string&) override;
std::vector<std::string> listFunctions() override;
private:
lua_State* m_L = nullptr;
std::unordered_set<std::string> m_blacklist;
};
}