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  1. Jul 31, 2023
  2. Jul 30, 2023
  3. Jul 28, 2023
  4. May 09, 2023
  5. Apr 03, 2023
    • Alberto Gasparin's avatar
      Convert loot-core to TS p1 (#841) · 79ad04dd
      Alberto Gasparin authored
      Part 1 of the conversion. Mostly renaming js to ts and making sure
      things make still sense. Added also handy TS ESLint rules.
      
      In order to support the various .web/.electron/... I ended up adopting
      `index.d.ts` as pattern to share type definition. Let me know if that
      makes sense for you too. Right now the function type definition is
      duplicated, but the solution will be importing from `index.d.ts` and
      using `const fn: FnDef = () => ...` that way we can keep all variants in
      sync from a single type file.
      
      Such rewrite however is better done in another PR otherwise we risk
      confusing git and loosing history (rename + too many changes). Another
      thing that might do in the next PR is convert all files to ESModules, as
      things get confusing between CJS exports, ESM default/named and TS adds
      extra complains.
      Unverified
      79ad04dd
  6. Mar 24, 2023
  7. Mar 21, 2023
  8. Mar 18, 2023
  9. Feb 10, 2023
  10. Jan 25, 2023
  11. Jan 20, 2023
    • Jed Fox's avatar
      Regenerate icons without the .web.js extension (#485) · 20c7abc1
      Jed Fox authored
      * Regenerate icons without the .web.js extension
      
      * Move icons in the root folder to a “v0” folder
      
      * Remove generated index.js files
      
      * Update generator to auto-remove deleted icons
      
      * Add back AnimatedLoading + Loading
      
      * Add SVG files for missing icons
      
      * lint fix
      
      * the perils of (not) running a case-sensitive file system
      
      * Fix new import
      
      * Switch v0 icons from width/height to viewBox
      Unverified
      20c7abc1
  12. Jan 18, 2023
  13. Jan 12, 2023
  14. Jan 10, 2023
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